Monday, 7 December 2015

Arena Wars 2 Cheat Code For All

Arena Wars 2

Cheat Codes:
------------
Submitted by: David K.

Achievements:
-------------
Complete the following tasks to unlock the corresponding achievement.
To view your achievements and stats in Steam, select "Community", then
"My profile", then "View all my games", then the game and view stats.

Achievement             How to unlock
---------------------------------------------------------------
A decent start        - Win 10 maps in singleplayer mode.
Ambitious             - Ambitious multiplayer.
Ant Wars              - Win a match with having 24 Buggys at the same time.
Big Spender           - Maximize your supply and win the match.
Bullseye              - Destroy the opponent unit which carries the module
                        with the "Ion cannon" power-up.
Comeback!             - Win a match after being behind 0:2.
Concerned Defender    - Get your modules back 100 times.
Countermeasure        - Use a buff on an opposing unit to cancel another buff.
Dynamic Duo           - Win 10 matches in 2vs2 mode.
Invincible            - Win 10 multiplayer matches in a row.
Madness               - Win each map on difficulty ?Insane?.
Master                - Master multiplayer.
Master Thief          - Capture the opponent?s modules 250 times.
Minister of Defense   - Get back your module five times during a single multiplayer match.
Motivated             - Motivated multiplayer.
Natural Born Winner   - Win 100 maps.
Perfectionist         - Win a multiplayer match 3:0.
Running out the clock - Both, your opponent and you hold the modules until they
                        are returned automatically.
Scrap Dealer          - Destroy 500 enemy units.
Whirlwind             - Win a match in less than 7 minutes.

Area51 (2005) Cheat Code

Area51 (2005)

Cheat Codes:
------------
Submitted by: Haspa

Spooky Hidden Rooms:
--------------------
After you have ride through the airfield, and you have got the ladder that
hangs out of the chopper, look with attention to the paintings that hang at
the wall. When you shoot the paintings and all the officedoors, you will
arrive in a strange room.


The End:
--------
Good End - Shoot all the panels of the mothership.
Bad End  - If you let the mothership escape.


Infrared:
---------
If you start the game, only shoot the first three STAAR team members. If you do
this right, you will have an infrared sight.


Secret Rooms:
-------------
Level 2: Shoot all the highest windows in the far wall in the hangar. When you are
         in the truck, shoot all yellow barrels, and you will discover another
         secret room.
Level 4: When you are driving on the STAAR jeep, shoot every yellow box.
Level 5: Shoot the sign which shows the words General Weatherby on the second door
         right away when this door opens.
Level 7: Shoot all yellow barrels in the first area where the four purple zombies
         are throwing barrels.


Arcade cabinet:
---------------
In the earlier stages of the game, there are a few cabinets of the original Area 51 
arcade game, complete with red and blue light-guns.


Defeating Grays:
----------------
To defeat Grays that use shields, mutate and fire parasites at them. It will bring down
the shields faster than any other weapon in the game.


Defeating the Super Beast:
--------------------------
When fighting the Super Beast, rather than running straight at him, run around in a
circle. When he gets near an explosive barrel, shoot it. It does more damage then the
BBG. Watch out for his plasma shooting arm as well. When you finish, Edgar will talk
to you, and you get to see him.


Unlock Harder difficulty:
-------------------------
Successfully complete campaign mode under the Medium difficulty setting.


Secret tapes:
-------------
Find and scan all five databank items in a level to unlock the secret for that level.
The final secret of the game is unlocked when all prior secrets have been found.


Hard difficulty:
----------------
Successfully complete campaign mode under the medium difficulty setting.


Masons and the Illuminati:
--------------------------
Shortly after meeting Dr. Cray, you will reach an infirmary where you will find clones
of Mr. White walking around, mumbling, and rambling on. On the back of their lab coats
you will find a Masonic lodge (a symbol of the Free Masons) suggesting a connection
between the Masons and Illuminati.


Interesting scans:
------------------
During the training levels, scan everyone that you can. You will find some interesting
equipment of the MPs, including adult diapers and condoms.

Hold [Down] until your scanner stops moving and you appear to be looking at your feet.
You can now scan yourself and see information about Cole.


Moon Landing Conspiracy:
------------------------
When you reach "Lies of the Past: Checkpoint 4", you will ascend in an elevator. Exiting
the elevator, you will see a replica of the Moon's surface, a model of the U.S. space suit,
and a shuttle the United States used to reach the Moon. This is in reference to the Moon
Landing Conspiracy, claiming that the U.S. never actually reached the Moon, and faked the
landing to beat the Russians in the space race. The conspiracy was heavily debated, but
ultimately rejected by the majority of opinions. Today, only a few people still claim the
Moon landing was a hoax.


Gray Alien in multi-player mode:
--------------------------------
Alternately, successfully complete the game under the easy difficulty setting. Then, go to
the last level and complete it under the medium difficulty setting. You will then have the
choice to play under the hard difficulty setting. Choose to play the last level under the
hard difficulty setting and complete it.


Defeating the Super Theta:
--------------------------
Defeating Super Theta uses generally the same strategy as defeating Theta except for a few
things. It is recommended that you ;eave at least one shot in your Meson Cannon for him
because of how much damage the weapon will do. Do not worry too much if you miss, because
he is still very easy. After you shoot him with the cannon, transform into mutant form and
attack him with melee if your health is full or with the parasites if it is not. After a
few hits he will get angry then leap up onto one of the four cryo-chambers and break it
open, releasing the alien amoebas. These things must be meleed because the parasites will
not trace them. Wasting the contagion on them will only drain your energy. They are not too
difficult to hit in mutant form, because the "mutant vision" slows them down. Also, do not
stand underneath the chamber that the Super Theta is breaking open. Afterwards he will drop
almost directly underneath and will deal either fatal or nearly fatal damage when he hits
the ground if you are there. However, after he does land, move in close and melee him for
a few hits. The amoebas will not drop down immediately. After you kill the amoebas, return
to shooting parasites and using melee against the monster. When he jumps off of the second
chamber, fire your contagion at him and melee the amoebas that appear to refill your
mutagen. This is done after the second one because of the sheer numbers of Black Ops that
you fight before him may have severely drained your health. You may want to use the
parasites to refill it. If this is not the case, feel free to use the contagion after he
breaks the first chamber. After you use the contagion, repeat the process of melee and
parasites until the monster dies. At the absolute longest, the fight should take about
ten minutes.


Defeating the Theta:
--------------------
To defeat the Theta easily, first make sure that you have a fully charged Mutagen bar and
at least three quarters of your health remaining. There are health power-ups lying around
where you fight it. Then, enter the room where he is as a mutant and either fire parasites
or melee the Leapers that come after you. Using parasites on the first few to restore your
health then attacking the rest with melee works well to keep your mutagen full and also
leaves the health power-ups available if needed. Try not to hit the explosive barrels as
they will almost certainly kill you instantly. Theta will appear after about four Leaper
waves and leap at you. To defeat him easily, fire a few parasites at him then move in close
to melee him. Though he is both fast and strong, in your mutant form it is very easy to hit
him and dodge his attacks because of how the "mutant vision" slows him down. The only attack
should worry about is his jump attack that still deals almost fatal damage, even with the
damage reduction of mutant form. If you repeat this process (attacking the Leapers with
melee or the parasites when they appear) you will defeat him fairly quickly and still
have plenty of health and mutagen remaining for the next level.


Defeating the Super Beast:
--------------------------
When you are attacked by the Super Beast, morph into the alien. Shoot parasites and melee
him until he calls the first wave of aliens. Use the BBG to kill these aliens (alternately
stay in the alien form), but watch out for the Super Beast. If your health gets too low,
switch to human and wait until it is safe to return to alien form. Using alien mode is
safer because every time you attack the beast your health will refill.


Dreamland: Dummies face:
------------------------
In Dreamland, look at the hanging dummy. A picture of the general will be on its face.


Dreamland: Supply room:
-----------------------
On your way to pick up your scanner in Dreamland, there will be a small room with ammunition
inside. If you run out, just shoot the locks on the crates. There will be more inside them.


The Last Exit: Adult diapers:
-----------------------------
When you begin The Last Exit, scan a dead Illuminati. In the category "Accessories", it
will read "Adult Diapers".


Free soda:
----------
Each time you hit a soda machine, sodas with fall out.
 

Area 51 (1996) Cheat Code Download

Area 51 (1996)

Gun power-up:
-------------
You will lose a gun power-up as soon as you shoot one of the other humans.
This is because when you lose a life, you lose your gun; and when you shoot
a human, you lose a life.


Baby Aliens:
------------
When you enter the building from the helicopter, shoot the exit sign when you
see a purple alien, then shoot the first three lights. This gives you the
opportunity to shoot baby aliens before they form.


Some Help:
----------
debug options.sav
E 124 FF
E 128 FF
E 12C FF
E 130 FF
W
Q


Unlimited lives:
---------------
goto the dos prompt
change into the area 51 directory

debug options.sav
E 124 FF
E 128 FF
E 12C FF
E 130 FF
W

This will get you about 255 lives, 255 continues and 255 health points.

To play as an alien Kronn Hunter, you must shoot *only* the first three
STAAR Team members you see on the Front Tarmac (Wave 1), as
you start the game. Don't shoot anything else!
You will be restored to your starting number of lives, and you can play the
entire game (including secret rooms), and even get *two* unique storylines
at the end of the game (one mission failure, the other victory).
The powerups and stat plates are all different, too.

Kronn mode, if you can handle it, is the highest possible scoring mode in
Area 51. At each update stage, you will receive an additional 20,000
point bonus. It will also put up a green alien symbol on the high score
screen if you make it.


Location of Bonus Rooms in order of how they appear in the game.
----------------------------------------------------------------
X MARKS THE SHOT:
-----------------
To activate, shoot all the windows on the outside of Hanger 18.
Two windows can only be shot when the screen is scrolling to
the right, past the hanger.


TANK TOP:
---------
When you enter Hanger 18 shoot as many of the windows above you to the right as
you can. Later when you get on the fork lift, you have to shoot the windows when
it scrolls right. Then shoot any window left seen. When the screen scrolls back
left, point at the remaining windows and shoot them when the screen completes
scrolling.


HEAD QUARTERS:
--------------
Shoot the three blue lights when the first missile guy is shooting at you. One
is in the upper left corner; the other two you shoot after you go around the
capsized truck. They are on the right side of the screen and you can only shoot
them when the screen is scrolling. You get another chance after the Stat's screen
when the screen scrolls to the right.


CHOW PALACE:
------------
Just after you get the power up shoot all the windows along the far wall.
Shoot all the windows as you walk along to the right.


EGG CELLENT:
------------
While you are on the fork lift, shoot all the barrels (every last
one of them).


HEAD QUARTERS:
--------------
When you are in the jeep at the first stop, shoot all the cockpits' windshields on
the F-15 planes. Shoot a total of 3. Then the windshield on the big C-5 plane.


EGG CELLENT:
------------
When you are in the first hallway in the ADMIT building. Shoot all three ceiling
lights and the EXIT sign.


HEAD QUARTERS:
--------------
Shoot all two Picture Frames on the 1st and 2nd desktops. Then shoot the two name
plates on the doors of the offices including the General's Office.

CHOW PALACE:
------------
Shoot all the paintings on the walls of the ADMIT building. There is one in the
2nd General's Office.


EGG CELLENT:
------------
On the first screen in the control room, shoot all of the computer screens.
A total of 13 in all.


CHOW PALACE:
------------
When you get to the guys throwing barrels, shoot all the stationary barrels.


GET A LIFE:
-----------
When the under ground explosive room appears, shoot all visible explosives.

Here are some hints on getting into just a couple of the seven secret rooms
hidden in Area 51. There are fourteen separate secret rooms entries...

In the Hangar (Wave 2), shoot out the three blue "emergency" lights during
the
first lockdown. There is one to the left and two to the right of the red
tractor truck.
You have to get the one on the left during the quick camera pan. This will
get you
into a room where aliens are taking a latrine break. There are 36 items to
shoot in
this room; six of them are aliens.
You can score over 40,000 points by hitting everything - a major scoring
opportunity!
This entrance to "Head Quarters" is secret room entrance #3.

By shooting all 15 windows in the back of the hanger, players can get into
the secret
room entrance #4, "Chow Palace." This will open up into a huge power-up
feast, with
21 icons: two give shotguns; two give machine guns, and 17 give grenades.
This room
is also the only place in the game where you can see a Stage 2 alien, the
intermediate
bioform between the Stage 1 zombies and the full-blown Stage 3 Kronomorph
alien.
Here the Stage 2 is happily munching on a poor human.

When you get into the Admin Building (Wave 4), shoot out the first "exit"
sign and the
first three ceiling lights right around it. This will get you into a room
where there are
disturbingly cute alien babies hidden insi de eggs. You can score over
15,000 points
in this room. This is secret room entrance #9.


Kronn Hunter Mode:
------------------
At the beginning of the game, ONLY shoot the first three STAAR team members you
see. If you did this right you'll enter Kronn Hunter mode. In this mode, you are
a mercenary from the Kronn hierarchy sent to steralize Area 51 of the Kronn rebels.
You will notice that the grenades, bullets, shotgun shells, and machine gun bullets
have all taken on a Kronn form. You will also gain 20,000 extra points whenever
your score is tallied, and you can shoot STAAR team members with impunity.