Friday, 27 November 2015

Antichamber Cheat Code

Antichamber

Cheat Codes:
------------
Submitted by: David K.

Use a text editor to edit the "DefaultInput.Ini" file in the game folder, which is probably in
the "C:\Program Files\Steam\steamapps\common\Antichamber\UDKGame\Config\" directory.
Locate the following section:

[Engine.Console]

ConsoleKey=Tilde
TypeKey=Tab

;—————————————————————————————–
; Uncomment these to disable the console access
;—————————————————————————————–

ConsoleKey=None
TypeKey=None

Notice there are two entries for the "ConsoleKey" command. Change the second instance (the one
that was originally "ConsoleKey=None") to any desired key (for example, "ConsoleKey=F12"). Then
while playing the game, press that key to display the console window. Type one of the following
codes and press [Enter] to activate the corresponding cheat function:

Result                                Cheat Code    
-----------------------------------------------------
God mode                            - god
Toggle invisibility                 - invisible [0 or 1]
No clipping mode                    - ghost
Flight mode                         - fly
Disable no clipping or flight modes - walk
Toggle third person view            - behindview [0 or 1]
Set game speed; "1.0" is default    - slomo [number]


Keeping the black gun:
----------------------
In The End when you collect the black hypercube, your gun will turn black. If you press [Esc]
just after collecting this entity, you will keep the black gun.


Elevating without yellow gun:
-----------------------------
While repetitive, it is possible to use a single block against a wall to reach higher areas by
taking it from beneath your feet, jumping as it disappears, and placing it below you mid-air.
If done correctly, you will slowly scale any wall. This becomes useless once you get the yellow
gun, but it is a very good way to explore normally unreachable areas early in the game.


Reaching The End:
-----------------
Go into A Jump Too Far, go forward, and turn left to the eye. Stare at the wall, then proceed
through Running Into Trouble by walking on the bridge. As the entity in the middle of this room
gets excited with movement, it will disintegrate the bridge. Then in The Ground Floor, collect
the two blue blocks. Backtrack to the beginning (at the door labeled "The End"), then utilize
the red gun's block-multiplying and mass-painting abilities to paint from the floor up a wall
to meet with the other red blocks. You will then be taken into the finale, which mostly involves
transferring blocks in various areas.


Passing the stairway in The End:
--------------------------------
Descend into the middle story, then make your way through the stairs in the middle. They appear
to lead nowhere, but there is an invisible floor. Jump to hide the invisible wall in the middle
of the invisible floor blocking your way. Proceed up the second set of stairs leading to the exit.
It appears blocked, but there is another invisible floor you can run on without the entity in the
middle of the room disintegrating the stairs. Use this to disintegrate the wall blocking your
path to proceed through the rest of the area, which utilizes all the skills you will have learned
earlier in the game.


Block separation and cannibalization:
-------------------------------------
Blocks can be manipulated in by a far greater means than placing, collecting and moving, and such
complexity beyond this is usually used in puzzles. Here are some basic manipulation techniques that
should permit you to complete every block-based puzzle in the game, which usually contain respawning
blocks.


Separation:
-----------
The smaller portion of blocks in a split will always be removed. If the blocks are in a line, then
cutting close to what would constitute the middle will remove everything. In certain instances, it
may be beneficial to separate blocks which respawn in a puzzle. To do this, remove a block which
will remove the lesser portion, or remove an end block:

  ##X###
  XXX###

Move the visible portion:
  XXX--->###

Let the blocks respawn:
  ###  ###


Cannibalization:
----------------
Very few puzzles will require block cannibalization, but it can be done, as follows:

Remove a block:
 #X###

 # ###

Move the visible portion:
 ####
   <---

Missing block respawns and overwrites the block occupied:
 #+##

 ####

Few puzzles may also require the player to delete-at-spawn blocks, as blocks respawn incrementally from
the middle first. In this case the plus sign is used to represent a half-spawned block.
Remove the middle block:
 #X#

 XXX

Wait for blocks to spawn:
 +#+

Delete the fully-spawned block:
 #X#

 # #

While a more complicated means of separation, since all the blocks disappear, this is your only option
to enable block separation when forced to delete all the blocks in a puzzle, most likely due to a glass
covering. Blocks that respawn can also be moved out of the way; do not forget this when encountering
block obstacles. Blocks in glass cannot be selected, but blocks in glass can be selected for movement
when a block outside of glass is selected first.


Emancipators:
-------------
There are two types of block emancipators. Yellow emancipators allow blocks through, but not when you
are carrying them. Purple/Pink emancipators bar blocks from going through them, but you keep your
blocks. In combination, they can create an impenetrable barrier against the use of any blocks, usually
in preparation for another puzzle.


The End:
--------
Go into A Jump Too Far, go forward and take a left to the eye. Stare down the wall, then proceed
through Running Into Trouble by walking on the bridge, as the entity in the middle of this room gets
excited with movement, and will disintegrate the bridge. Then in The Ground Floor, collect the two
blue blocks. Backtrack to the beginning, at the door labeled "The End", then utilize the red gun's
block-multiplying and mass-painting properties to paint from the floor up a wall to meet with the
other red blocks. The game will then take you into the finale, which mostly involves transferring
blocks in various areas.


The stairway (at The End section):
----------------------------------
Descend into the middle story, then make your way through the stairs in the middle. They appear to
lead nowhere, but there is an invisible floor. Jump to hide the invisible wall in the middle of the
invisible floor blocking your way. Proceed up the second set of stairs leading to the exit. It
appears blocked, but there is another invisible floor you can run on without the entity in the middle
of the room disintegrating the stairs. Use this to disintegrate the wall blocking your path to proceed
through the rest of the level, which is fairly straight-forward, utilizing all the skills you will
have learned earlier in the game.


Fall through inertia elevators:
-------------------------------
If you place blocks above you on an elevator, jump, then place more blocks below you as you are going
up, you may fall through the elevator and sequence-break into the next area. If unprepared, you will
encounter presently-unsolvable puzzles which will force you to return to the hub.

Anstoss 3 Cheat Code

Anstoss 3

Cheat Codes:
------------
From: Erwin Tulumovic 
Email: Fubumann@gmx.at

Set on youth players:
---------------------
Take some new generation forces for testing into the crew, as soon as the week
before the revaluing pends. And plays the week stores. To the revaluation,
whatever concerns the youth players, load you the old savegame again. This
process can repeat you four times, until the beginners must into the a-youth
back. So can do you some the player over up to four points revaluations.


Free stadium development:
-------------------------
(by the example olympia stadium in Munich)
one goes into the Anstoss3-Verzeichnis and looks the Data.a3 up file. This
file and doubleclick " LandDeut.sav " with one open open and look themselves
up there one the stadium, which one would like to change, thus for olympia
stadium that there Bavaria and can then the seats and VIP workstations for
all four grandstands change.

%ENDSECT%SPIELER
 %ENDSECT%VEREIN
 %SECT%STADION
 Olympiastadion
 Muenchen
 4
 1
 0
 0
 1
 1
 0
 1
 1
 1
 1

 0 (this number gives the number of stehplaetze on)
 60000 (this number gives the number of seats on)
 5000 (this number the number of VIP workstations indicates)

1
 0 (Stehplaetze)
 60000 (Seats)
 5000 (VIP-workstations)
 1
 0 (Stehplaetze)
 60000 (Seats)
 5000 (VIP-workstations)
 1
 0 (Stehplaetze)
 60000 (Seats)
 5000 (VIP-Paetze)
 1
 15
 15
 15
 1
 1
 1
 1
 1
 1
 1
%ENDSECT%STADION
 %SECT%VEREIN
14



Change player's age or strength:
--------------------------------
Here the olympia stadium has 240000 seats and 20000 VIP workstations and the
whole only to then store and the play start and about the enormous stadium and
the incomes with full house be pleased!
Player age change: Around the player age a little to change as described for
the stadium proceed above, thus: Anstoss3 files open then Data.a3 file open and
doubleclick on "LandDeut.sav", then the players look up, here by the example of
Lothar Matthaeus of Bavaria.

%ENDSECT%SPIELER
%SECT%SPIELER
Matthäus
Lothar
0
0
4
24
12
14
2
0
0
16912
0
2
65538
0

1
1
5
2
21.03.1961 (here is that date of birth of the player)
10
0
5
16384
2
0
40
65536
0
0
0
%ENDSECT%SPIELER

If one from the number of 1961 one 1989 makes now then is Lothar
Matthaeus only whole 10 years old and has a transfer fee with many
associations becomes bad. The start play year of which is important in
the wordprocessor was adjusted, afterwards then also the year must is
accordingly changed! With this example as a start play year the year
1999 was stopped in the wordprocessor!!!
Player strength of a player change Roque Santa Cruz of the FC as the
first again like described " LandDeut.sav " open above and then the
respective player in the list look themselves up zb. Bavaria

%ENDSECT%SPIELER
%SECT%SPIELER
Santa Cruz
Roque
0
0
4
16
12 (here is the player strength of the player of 1-13)
48
10
0
0
1288
0
130
65538
0
3
1
5
2
16.08.1994 (modified date of birth)
5
14
4
0
0
0
15
65538
0
0
0
%ENDSECT%SPIELER

The player strength can be changed of 1-13 at will!

Anstoss Cheat Code Game

Anstoss

Cheap players:
--------------
Select the foreign player editor before the game.
Choose any player, but do not change any data.
Choose the same player again, and once again change
nothing.
The cost of the player should now be -1610 Mio DM.